![]() I don't even use the default arguments myself I replaced them with -Xmx768M -Xms786M -Xss1024K (the last particular to 32 bit systems to avoid stack overflow crashes).Īlso, as for why a new world would seem to fix the problem, the issue could be the way the game handles structure data specifically, for mineshafts, which are absurdly common even since 1.7 (one every 250 chunks in 1.6.4 it was one every 100 chunks in both cases they are well over an order of magnitude more common than all other structures combined, as well as the largest and most complex) and due to the way the game stores the data in memory it uses over a hundred of times more memory than the file size of "Mineshaft.dat" would indicate: Quote from Sharpe103 »JVM arguments are -Xmx3G and -Xmn3G-the same I've been running since 1.8-but it doesn't matter how much or little RAM I give Minecraft, the problems is the same.Īre you sure about that? You should never, ever set Xmn to the same as Xmx or even higher than the default - it is just asking for lag spikes (specifically, it allocates memory for the "young generation", containing short-lived objects, of which recent Minecraft versions, since 1.8, are notorious for generating the default of 128 MB was set by Mojang for a reason and is actually lower than what Java would otherwise allocate with the default 1 GB of RAM (typically, 1/3 of Xmx, so 128 MB would go with just 384 MB of RAM).
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